2022-05-30 (Week 2217): Exploring Detours
Last week I wrote about the dream I had of wanting to do a side label with a bunch of different abstract musical projects, so I decided to explore that trajectory.
The results were interesting enough, and they came from the idea of having randomized tom samples as I do in "The Long Road Here" demos.
I used five instances of Reason's Redrum to add 50 samples playing randomly at different speeds (10 drums each at 1/2, 1/4, 1/8, 1/16, and 1/32 rate) using a Reason Refill of 50 affected hand drum samples by Doru Malaia (RIP). They have a good rhythm and create a solid background, but I feel like it will all sound similar if I keep going with that method.
Then I decided to run those loops through Audiobulb Ambient, and they sound like hundreds of metal balls propelling through a metal dumpster and bouncing incessantly off the sides of the said dumpster.
While that didn't work out so well, I remembered that I had a sample pack of 1160 keyboard samples, so I decided to run those through the above drum setup. I selected 50 of them randomly via an integer generator at Random.org, plugged them in, and found it has a similar rhythmic feel to the hand drum demos, but with more bass and 8-bit chip sound.
Running that through Audiobulb Ambient proved a little more interesting, and I got a little bit of that dumpster sound from before, but it sounds more like the sound effects to a bullet hell game with the bass frequencies turned up to 10.
I'm not sure what the next step is with this, and I came up with some labor-intensive ideas that will take me further down the rabbit hole with this detour I'm on, or I could use this as a background with live instrumentation.
I had hoped to get "The Long Road Here" done by the end of summer, but who knows how long it will take with all these detours I'm exploring. It feels like I'm more interested in chasing sonic ideas than making music, but that's a more esoteric post for another time.
Until next week!